Step 1
Build Your Deck
Use exactly 50 cards, including exactly 1 Land card. You may include up to 4 copies of a card with the same name, unless that card page says it is banned or limited.
How to Play
Start with the basic flow: build a 50-card deck, defend your Land Life, summon creatures, play Boosts, and win by reducing your opponent's Land Life to 0 or leaving them unable to draw.
Step 1
Use exactly 50 cards, including exactly 1 Land card. You may include up to 4 copies of a card with the same name, unless that card page says it is banned or limited.
Step 2
Players may flip a coin or roll a 6-sided die to choose who goes first. Each player places their Land, shuffles, draws 5 cards, and the first player begins at the Draw Phase.
Step 3
A turn moves through Draw, Boost, Battle, and End phases. Boost cards and creature summons happen during your Boost Phase unless a card says otherwise.
Step 4
Creatures battle opposing creatures by strength. If your opponent has no creatures, your creature can attack their Land Life directly. The first player draws on their first turn, but cannot attack during that first turn.
Card Anatomy
Card name
The title at the top of the card.
Card number
The printed set/card number, such as LF8-187 or LF2-001.
Type line
The card type or creature type, such as Land, Boost, Attachment, Earth - Warrior, or Majestic - Dragon.
Text box
Rules text, abilities, and effects that explain what the card does.
Size or card marker
Creatures can be Small, Medium, Large, or special types. Boosts, Lands, and Attachments use their own bottom marker.
Rarity symbol
Green is Common, red is Rare, purple is Full Art, and special red/chrome treatments indicate Chromatic Rare or Red Rare cards.
Quick Strategy
Your Land is your life total and can also strengthen creatures. Pick a Land that supports the creatures you want to command.
Regular Boosts are usually for your own Boost Phase. Boost - Interrupt cards are the exception and can respond at special moments.
Always check a card page for legality, copy limits, errata, and rulings before tournament play.
Rules Appendix
Rules reference is not available yet.